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3.3 changes relevant to us

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  • 3.3 changes relevant to us

    Commando
    • Medical Probe is now available to all Commandos at level 10. The healing dealt by Medical Probe has been reduced.
    • Advanced Medical Probe is now part of the Combat Medic Discipline and has been removed from all other Commandos.
    • The healing dealt by Med Shot has been reduced.
    • Target Lock now increases the critical chance of Medical Probe by 5%, but no longer increases the critical chance of Advanced Medical Probe.
    • Field Medicine now increases the healing done by Bacta Infusion and Medical Probe by 10%.
    • The Combat Medic’s 4-piece set bonus now properly increases the duration of Supercharged Cell.
    • All Commandos may want to visit their class trainer to make sure they have the highest ranks of all the affected abilities mentioned above.
    Combat Medic
    • Advanced Medical Probe is now part of the Combat Medic Discipline, available at level 10. The healing dealt by Advanced Medical Probe has been increased.
    • Medical Probe has been removed from the Combat Medic Discipline and is now available to all Commandos. The healing dealt by Medical Probe has been reduced.
    • Quick Thinking has been redesigned: Quick Thinking now increases the critical healing chance of Medical Probe by 5%.
    • Field Medicine now increases the healing done by Bacta Infusion and Medical Probe by 10%, but no longer increases the healing dealt by Advanced Medical Probe.
    Gunnery
    • Charged Barrel now reduces the activation time and increases the healing dealt by the next Medical Probe by 20% (instead of Advanced Medical Probe).
    Assault Specialist
    • Rapid Recharge now additionally reduces the heat cost of Medical Probe by 5.
    • Blazing Celerity now additionally makes Medical Probe activate instantly after dealing damage with Mag Bolt.


    Scoundrel
    • The healing dealt by Diagnostic Scan has been reduced.
    • Increased the immediate healing dealt by Kolto Pack, and reduced the healing dealt by its following duration heal.
    • Slow-release Medpac now costs 10 energy (down from 15 energy). The healing dealt by Slow-release Medpac has been reduced.
    Sawbones
    • Smuggled Med Delivery now additionally allows Diagnostic Scan to channel while moving.
    • Kolto Cloud now costs 20 energy (down from 25 energy). The healing dealt by Kolto Cloud has been slightly reduced.
    • The healing dealt by Underworld Medicine has been significantly increased.
    • Homegrown Pharmacology now increases the healing dealt by periodic effects by 5% (up from 3%).
    • Puissant Poultices no longer reduces the energy cost of Slow-release Medpac by 5.
    • Bedside Manner now increases all healing done by 5% (up from 3%) for 6 seconds when an Upper Hand is consumed by a healing ability.
    • The Field Medic’s 6-piece set bonus has been redesigned: Reduces the cooldown of Recuperative Nanotech or Kolto Cloud by 3 seconds.


    TL;DR: All Commandos automatically get Medical Probe instead of Advanced Medical Probe. The Advanced Medical Probe is now in the Combat Medic Discipline. Other balances to healing have been made. Scoundrel healing also receives some attention. Diagnostic Scan can be used while moving and other abilities have been balanced.
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